(03-25-2012, 11:27 AM)Ahrash2194 Wrote: Harsh guidelines don't you think 
there should be rules or at least guidelines about how an arena should work. and akarins rules seem good to me.
that said, as mobarena is pve, there will always be tricks, glitches and other ways to abuse AI. so primary goal of balancing should be the amount of credits you can earn per time and: people should enjoy playing.
f.e. Iron arena: the tower isn't accessible to most mobs so archers farm almost every kind of wave. but without melee, it takes a long time to go, so i think i can live with it. and: iron is straight forward and players seem to enjoy that...
in terms of good map design, everything that gives you an advantage, should have an disadvantage too. so maybe you need to take some damage from traps,... to get to the tower, or opening the door to the tower will result in some changes to the area which makes playing a little bit harder (cliffs to fall down, traps...)