(07-28-2016, 09:37 PM)lord_molagbal Wrote: iv knotest that menny of the maps here including mine are not auto rendering after uploading files for the world i had to go in after werds and tell it to manly render agin so my upload i posted about 5pm my time wood finely begin rendering
Your map will not be able to render if it does not contain the correct vanilla-based map structure. A vanilla-based map structure looks something similar to this:
[img] [Image: 01uKPrb.png]
In your case, a variety of mods have generated files that are not compatible with our site.
Additionally, when uploading your map, make sure that the only thing that is contained within your world's zip archive is the world itself. If your archive contains any other files or folders, our render servers will not understand which files it needs to render. Make sure to backup your world before making any changes!
For your map to render, delete the following in the main directory of your archive:
- kamelotcraft 12.0 PAck (Entire Directory)
- city raidostashion list url.txt
- read me!!!.kamelot city.txt
Then, enter kamelotcityupload#54 and delete the following:
- beastData (Entire Directory)
- cofh (Entire Directory)
- computer (Entire Directory)
- DIM2 (Entire Directory)
- DIM3 (Entire Directory)
- DIM4 (Entire Directory)
- DIM5 (Entire Directory)
- DIM6 (Entire Directory)
- DIM7 (Entire Directory)
- DIM-19 (Entire Directory)
- playerdata (Entire Directory) OR delete bdfe18ed-e9cb-3f4d-b6fe-d7dfd366528e.dat.offline-read file inside.
- multipart.dat
- OptiFine_1.8.0_HD_U_F8.jar