I promised my 14y son a Minecraft server. No problem.
Now I have some questions. No I'm not a newbie sysadmin.
But I have actually absolutely no clue of calculating an approximate mem / cpu / bandwidth of a game I've never played. Which my son has since release.
Now I've got a spare server, but I don't have any clue about the requirements per player and so on, so I can dimension the MaxPlayers and so on.
Server is the least of my problem. It's what I'm expecting in mem, cpu and traffic. I have not a single clue. Memory is 3 digits GB and hardrive in a SAS.
My son has no technical knowledge at alll, so he's not the best to ask. Currently, the server is in staging mode, so nobody except approved IP's can't even get a route to it.
Anyway. Just for Stress test, I figured, "
https://web.archive.org/web/2020/http://www.minecraftworldmap.com/worlds/...529/-7/0/0 " seemed as a good one.
How do you calculate memory usage, latency for players, and such things?
The world above is about 10k * 10k in size. That swallowed in about half a gig of ram. But what about players? The server has to keep track of them, and as so, they consume memory. About how much?
What's a normal world size for an online server?
What's the normal amount of players per n*square?
As I said. I'm a newbie minecraft SysAdm with a 14y GameAdm....