My First Uploaded World (FTB Mindcrack)
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- Uploaded
- 27 February 2013
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About this world
Mostly uploaded because I have a hard time remembering where anything is in this world :P
Black splotches are either volcanoes or wasteland biomes. The stuff they're made of (basalt and cracked sand) is not in vanilla.
Nether portal leads (or ought to lead) to my nether pump which fuels my increasingly inadequate power grid.
The end portal I opened is about 200-300 meters due west of the village on the mountain closest to my house.
Nuclear reactor with no components installed is also in the basement. The plan is to eventually power it with thorium, but I'm short several hundred copper. Temporary netherrack melting operation connected to industrial centrifuges won't be enough but it's something considering I don't have any use for netherrack.
Also note the mob farm: it is intentionally set up so mobs die when they fall. I really just wanted it to be hands off and accumulate mob drops. Converting it to an xp farm is as simple as raising the floor of the fall by like 1 or 2 blocks.
Update 3/30/13:
I used a portal gun to kidnap I MEAN invite a whole bunch of villagers for a little condo I made. I haven't counted how many there are now but it's probably close to 30.
Also, located approx 180 blocks from the nether portal (in the nether, north south east west) is my fast travel system. The portals lead to 1200 blocks in every direction of my house in the overworld.
I also resolved an issue that previous versions of this world were having that was causing lag. Turns out I had some advanced solar panels not hooked up to anything.
edit: 4/2/13
Note there's some weird worldgen with the file I'm uploading today, although it's going to be mostly confined to 1200 blocks away from 0,0. This is the result of my disabling some of the biomes in extrabiomesXL, since i'm sick of every other biome being ugly variations on rainforests. However editing the config file for this mod and using a save file that started with a different configuration seems to have resulted in partially generator biomes (IE ones I hadn't fully explored yet) abruptly ending. Biomes which aren't mentioned in the config for the mod, though, don't seem to be effected (like oceans).
Black splotches are either volcanoes or wasteland biomes. The stuff they're made of (basalt and cracked sand) is not in vanilla.
Nether portal leads (or ought to lead) to my nether pump which fuels my increasingly inadequate power grid.
The end portal I opened is about 200-300 meters due west of the village on the mountain closest to my house.
Nuclear reactor with no components installed is also in the basement. The plan is to eventually power it with thorium, but I'm short several hundred copper. Temporary netherrack melting operation connected to industrial centrifuges won't be enough but it's something considering I don't have any use for netherrack.
Also note the mob farm: it is intentionally set up so mobs die when they fall. I really just wanted it to be hands off and accumulate mob drops. Converting it to an xp farm is as simple as raising the floor of the fall by like 1 or 2 blocks.
Update 3/30/13:
I used a portal gun to kidnap I MEAN invite a whole bunch of villagers for a little condo I made. I haven't counted how many there are now but it's probably close to 30.
Also, located approx 180 blocks from the nether portal (in the nether, north south east west) is my fast travel system. The portals lead to 1200 blocks in every direction of my house in the overworld.
I also resolved an issue that previous versions of this world were having that was causing lag. Turns out I had some advanced solar panels not hooked up to anything.
edit: 4/2/13
Note there's some weird worldgen with the file I'm uploading today, although it's going to be mostly confined to 1200 blocks away from 0,0. This is the result of my disabling some of the biomes in extrabiomesXL, since i'm sick of every other biome being ugly variations on rainforests. However editing the config file for this mod and using a save file that started with a different configuration seems to have resulted in partially generator biomes (IE ones I hadn't fully explored yet) abruptly ending. Biomes which aren't mentioned in the config for the mod, though, don't seem to be effected (like oceans).
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